![]() ![]() I respect the goal, but Crucible is role-free in name only. Developer Relentless Studios wants to avoid the downsides of hard-defined roles that Overwatch players know too well-feeling forced to play a role you aren’t in the mood for kinda sucks and waiting eight minutes for the one you want is even worse. It’s a shame that Crucible isn’t more fun, because most of its hero designs are so clever.ĭespite plenty of MOBA-adjacent mechanics like cooldown management and leveling, Crucible’s lack of roles is a deliberate choice. It’s like playing a match of Overwatch with only damage and tank heroes. ![]() With nobody to heal up allies and few options to dodge incoming damage, fights are more-or-less determined by which team has the higher numbers.The lack of dedicated support roles (there are a few abilities that can grant shields or share a medkit) leaves a noticeable gap in the flow of combat. Some heroes’ movement abilities are quick enough to briefly disengage, but other players can just as quickly use theirs to chase you down and finish the job before you can recover. Tactically, there aren’t many options to get out of an uneven fight. ![]()
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